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Bgg neuroshima hex smart version differences
Bgg neuroshima hex smart version differences









bgg neuroshima hex smart version differences

If you don’t like it again, we will talk and we will have to make decision…’ For the past few weeks I had great time exploring different possible variants of the game and now what?! Abandon? Not moving forward? WTF? I did some changes, but if you don’t like it today I think I will abandon this project.’ We play and change the game and nothing works. He sat, put prototype on the table and before he set up the game, he said something like that: Every single week he was closer and closer to loose temper.

bgg neuroshima hex smart version differences

I play and I play, and I change things as many times as needed till the moment I feel that this is it.įor me all the changes, moving back and forth was fun. I don’t know all best solutions from the very beginning. I play and I test, I play and I look what’s best. For me it was damn obvious cycle, my daytime practice – change this, change that, move back, don’t change this, but change that in different way, remove special cards, add special cards, try to shorten game, try to make it longer… The thing I did not realized at that time was that Michal is not used to work in this way. Unfortunately, it was only my point of view… I was giving Michal my suggestions, asking him to change things, I was looking for best game play, tweaking in the game and every week he got long list of changes I want him to put into game.įrom my point of view we were doing great. In a few days Theseus was basically ready…įor the next few weeks we were playing Theseus every Wednesday.

bgg neuroshima hex smart version differences

When thinking about space station for Theseus I got this cool idea – we take mancala wheel from Trajan, but we change it a little bit – we make every pawn matter – no matter mine or yours – each pawn changes number of spaces you can move from this location. I, on the other hand, got this simple idea with Mancala rules – few days earlier I player Trajan and I really liked this ‘mancala wheel’ there but in my opinion it lacked something. He is good at this stuff and he was working fast and efficient… Michal told me about his idea and he began design different locations and cards. First version of Theseus was ready very quickly.











Bgg neuroshima hex smart version differences